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A First for DreadBall?

Well I had an interesting chat with Ronnie at Mantic today about all sorts of upcoming gaming excitements – more of which soon enough. One tidbit I can discuss is the rather jolly news that DreadBall...

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DreadBall Results Tracker

Here’s something to stir debate. A tech-savvy DB fan called Alex has set up this elegant online database to track and collate results of DB games worldwide. It’s a simple, 3 step process: Play your...

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Review: DreadBall Team Dice

Funny things, dice. As a game designer I use the little chaps all the time – even the odd ones with more than the traditional number of sides. I’m not biased against any regular¹ polyhedron (they all...

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DreadBall Season 2

One last bit of detail to add about the robots and I think I’m done. That’s why I’ve been AWOL lately, well that and the new exciting (and distracting) project for Mantic which follows hot on the heels...

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DreadBall Season 2 Design Theory: Mr Roboto

One of the main features of Season 2 is the four new teams, and the one I get asked about most is the Robots. What are they like? What style do they play? Are they a strong or a fast team? Well, let me...

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DreadBall Season 2 Design Theory: Bugs!

Are Z’zor evil or are they just misunderstood? It’s not easy to tell, and their peculiar noises and movements don’t fill the average human with any sense of comfort or warmth. This makes them perfect...

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Too Much Fun – What Jake Did Next

Well DreadBall Season 2 is off my desk now, and apart from talking to you guys about all the fun stuff it contains¹ I can shift my focus onto the next project – but what’s that to be? Well the rest of...

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DreadBall Season 2 Design Theory: Girls! Girls! Girls!

One of the things I really like about the way the Void Sirens have come out is that the models make sense to me. Very often in fantasy and SF miniatures, the women get to wear little more than...

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DreadBall Season 2 Design Theory: Judwan

There are two teams which have grown out of my initial idea for a single MVP, and the Judwan are the first to be released. From day one they’ve been an experiment in the extreme end of what’s possible...

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DreadBall Kick-Off Edition

I’m putting this up after noon today so that you’ll know this isn’t an April Fool. Just thought I’d mention this in case you hadn’t seen it. DB Kick-Off is a sort of DB lite edition that is aimed at...

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A Collection of DreadBall House Rules

Chris suggested this idea on another thread and I thought it was an excellent notion. As you might imagine, I don’t have lots of house rules myself. However, some of you guys (and gals) will and it...

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DreadBall Season 2 Design Theory: Dead is Forever?

You know that sinking feeling you get when you count the line of body bags by your Subs’ Bench and then the funds you have to get them all fixed up and good as new? Well Season 2 has the answer. There...

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Blood Bowl Again?

It’s a common topic of gamer chat at the moment: is GW’s assumed Limited Edition (LE) release this year going to be a new Blood Bowl? For those of you that haven’t been paying attention lately, GW has...

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Mantic Meeting – Deadzone & DreadBall Kick-Off

It’s been a rather long day so I’ll be brief (for once). I’ve been in a meeting with Ronnie all afternoon, discussing various upcoming projects and also what I can talk about here. It’s tempting to...

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Some Thoughts

You’ll have noticed that I’ve not been posting a lot of Deadzone in the last few days. Well, I thought we all needed a change of pace for a day or two. However, I’ve still been working on it and...

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DreadBall Solo?

What with all the different modes of play planned for Deadzone, I’ve been idly wondering if it would be feasible to design a good set of solo rules for DreadBall, and whether they’d even be desirable...

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DreadBall Monkey Business!

Moving swiftly on from aliens with odd limbs we come to the big furry guy. He stands on two feet and a fist and is 49mm or so to the top of his head. As with the others, this is a pre-production...

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DreadBall Tentacle Time

As we all know, you can’t have too many tentacles. This is another of the pre-production models I’ve ended up with, and he’s a striking fellow indeed. This early test shot does need a bit of a clean...

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DreadBall Playtest Day

Tomorrow is another “secret” playtest day, this time for the new teams and multi-player version of DreadBall’s Season 3. It’s always fun to see what folk make of the new stuff for the first time and...

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DreadBall Playtest Day AAR

Back from today’s playtest day at Mantic HQ. It was a healthy mixture of both laughter and deep discussion which made for a very entertaining and useful session. The teams are looking very good and...

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