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FInishing Off DB3

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Just putting the last bits into the manuscript for DreadBall Season 3 today, and off to be laid out next week. On top of all the new gubbins I’ve been looking at some of the issues in the DreadBall world at the moment and finding elegant and simple ways to address those where possible. In effect, I’m taking the role of the “real” DreadBall Governing Body and tweaking the game rules to ensure that the game is as fun and exciting a spectacle as it can be. This is the same sort of thing that sports governing bodies do on a regular basis and I see no reason why it wouldn’t apply in the Corporation as much as on Earth.

The two main areas of concern this time were the whole issue around launching the ball and the example of unpleasant gamesmanship called prone cages. Both have been addressed in different ways to mitigate or avoid the issues and move the game back to where it should be.

Of course, many Coaches haven’t bumped into either of these problems in their own games, but I’d rather they never did. As ever, it is the top players and the tournament circuit which digs deepest into the detail of the rules and bends things furthest soonest. Im sure they’ll find something else to exploit, and I would expect nothing less. It’s the way to find that competitive edge. For my part, I’ll continue to fix what I deem to be undesirable in terms of tactics and rules that reduce the game’s level of tactical thought and fun. This means that you can just get on and play the game. I’ve got your back ;)

 



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